I think you overlooked something in your āWho Owns Your Talent?ā post, but Iām finding it amusing to imagine how that would look like.
Well, thatās embarrassing. Then again, there are some things I want to change in my Clair Obscur: Expedition 33 post, too, so I guess Iāll deal with those tonight.
Call me a cynic, but I miss when ābad games/productsā were bad because companies took a risk, or completely butchered a creative concept. That soul, that potential WILL shine through eventually, and people will EVENTUALLY look back on it fondly, or at least mourn what couldāve been.
Hereās the thing: your post seems to imply that this used to be the standard up until very recently; you mourn when this was the case. But it never was. The start of the video game industry was slop, and it is slop to this day.
Atari programmers were not allowed to put their names in games they worked on and had to hide it, leading to the invention of easter eggs. Weāve had advertising in games as far back as the playstation 1 and Crazy Taxi. Fuckinā horse armor.
Every time something new comes out, people talk about how the older thing was so much better, because you forget all the bad things about it now that you stopped using it. The Wii U was fun, but it did not have more soul. It was exactly as corporate as the switch 2 is today, but itās the flavor of corporation that was popular at the time.
No one is mourning 1-2-Switch, and no one mourned Wii Sports Club (the Wii Uās Wii Sports), and no one will mourn Welcome Tour. No one cheered when Street Fighter X Tekken locked on-disk content behind a paywall, and no one cheered when Uncharted 3 did subway commercials. The Call of Duty series has been releasing the same game since 2003, and so has Madden, FIFA, Battlefield, and the rest. The north american video game crash of '83 was because of corporations milking the consumer dry by pumping out hot garbage.
Since its inception, innovation in the gaming industry was the exception. It was done by creatives who pushed against the moneymaking machine. And it was the minority.
I do think that going a little further into the sentence does add a little more context- āthereās not nearly as much agitation and fussing about presumption of closeness, or the degree of formality expected of you: itās all laid out, quite plainly [ā¦]ā
My issue is more so that in English, the same expectation of being able to accurately gauge the degree of deference and intimacy is expected, but itās not explicitly laid out in the structure of the language. I have to do far more guess work in English from implicit social cues (such as posture, vocabulary, fashion choices, personal grooming, etc) to try to place myself in relation to the other person, rather than with explicit language and pronoun usage.
The same degree of potential offence or social punishment for getting it wrong is present, but without the rigid structure of language to help guide you towards the right choice. Itās far more stressful for me personally, and I think my particular manifestation of autism has a lot to do with it- (I struggle heavily with the implicit aspect of language- insinuations, like sarcasm, veiled requests, or emotional tone. Explicit communication is far easier to grasp, so I appreciate intricate systems of rules.)
Itās all a matter of personal experience ultimately, but I did just want to point this out- the system may be more complex, but the complexity clicks in a way with my brain because of its hard rules, in a way that the soft rules more present in English donāt for me.
Fair point; maybe I feel the way I do because Iām personally uninterested in the sort of hierarchy that your or my first language exposes. A language with rigid rules around politeness would feel almost suffocating to me. But I think I get your own point, logically speaking.
Yeah. Nobody misses Atari shovelware, which was rife.
Nobody missed NES shovelware, either. There was a shitload of it. Basically any video game based on a popular movie or TV show was shovelware, and most such adaptations still are to this day. Nor does anybody miss Camerica. I doubt anybody is nostalgic for most of the crap Codemasters released.
Nor does anybody miss SNES or Sega Genesis/Mega Drive shovelware, let alone the flood of slop that resulted from the transition from 3.5" floppies to CD-ROM as the standard for software install media. And there is entirely too much shovelware (some of it utterly vile) on both Steam and the PlayStation Network. On the latter, for example, there is a title called Cop Officers: Police Simulator of NYPD City. Not to mention the Jumping $FOODSTUFF titles and the output of Kimulatorās Films.
Frankly, I would love to see a second videogame industry crash. Frankly, Iād love to see the tech industry as a whole crash and burn. Regardless of the fond memories I have of some games; the corporations that made them arenāt going to love me back, so thereās no sense wasting love on them.